I worked as a freelance/in house games programmer. Working in small teams closely liaising with artists and testers. As a team we produced robust polished games that sold thousands all around the world. Projects lasted from 3 to 12 months and were developed in small teams of 2 to 3.
| Game | Company | Language | Project | Platform | |
|---|---|---|---|---|---|
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Smurfs | Infogrames / EastPoint Software | 8086 / C / Direct X | Conversion from Super Nintendo to PC. | PC |
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Spirou | Infogrames / EastPoint Software | 8086 / C / Direct X | Conversion from Super Nintendo to PC | PC |
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Tin Tin in tibet | Infogrames / EastPoint Software | 8086 / C / Direct X | Conversion from Super Nintendo to PC | PC |
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Tin Tin and the temple of the sun | Infogrames / EastPoint Software | 8086 / C / Direct X | Conversion from Super Nintendo to PC | PC |
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Asterix & Obelix | Infogrames / EastPoint Software | 8086 / C / Direct X | Copy of Snes game (Without Source code). Worked in a team of 5 people. My task was to program all of the in game characters. | PC |
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Bump 'n' Burn | Grand slam / The Dome | 68000 | Original Game, developed in unison with Amiga 500 version | Amiga CD32 |
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NBA Jam (Tournament Addition) | Acclaim / The Dome | 68000 | Conversion from Sega Megadrive | Amiga 1200/CD32 |
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PGA European Tour | Ocean / The Dome | 68000 / C | Created Code for Controls (2 days work) | Amiga CD 32 |
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Shaq-Fu | Ocean / The Dome | 68000 |